Match Statistics
~31m/match
14.7%
2.70
KDA Ratio
35
Most Kills
7.6/7.1/11.4
Average KDA
Per Minute Stats
Kills/min
0.25
Deaths/min
0.23
Assists/min
0.37
Denies/min
0.10
Last Hits/min
4.37
Net Worth/min
1,125
All Time Stats
Total Kills
41.0K
Total Deaths
37.9K
Total Assists
61.4K
Total Denies
15.9K
Total Last Hits
725.1K
Total Souls
186.5M
Win Rate by Game Duration
<20m
204W / 172L54.3%
20-30m
970W / 1029L48.5%
30-40m
1267W / 1215L51.0%
>40m
286W / 229L55.5%
Hero Performance
Most Played Heroes
Bebop
Brawler
1800 games
52.7% WR
Paradox
Marksman
412 games
55.3% WR
Infernus
Marksman
408 games
54.2% WR
Best Win Rates (min. 3 games)
Celeste
Marksman
66.7%
3 games
Holliday
Marksman
62.5%
16 games
Victor
Brawler
58.5%
41 games
Performance Tracker
Recent game analysis & trends
5372 matches
Declining
Declining
Performance Status
- Win rate: 51% (2727/5372)
- Average KDA: 2.70
- Average deaths: 7.1 per game
- Last hits: 135 per game
- Recent KDA has declined by 27.4%
- Recent win rate has improved by 50%
Performance Analytics
Win Rate
51%
Avg KDA
2.70
Last Hits
135
Farm/Min
4.4
Game Duration
30.9m
Consistency
Low
KDA Trend (Recent vs Older)
-27.4%Performance Decline
Recent games show declining metrics. Review recent matches for patterns and consider adjusting playstyle or hero pool. Focus on reducing deaths and improving farm efficiency.
Playstyle Analysis
CARRY
ECONOMY
FRONTLINE
UTILITY
OBJECTIVES
AGGRESSION
Economy: 94%
Utility: 75%
Carry: 73%
Carry
Kills Per Match7.63
K/D Ratio1.08
Net Worth/Min1,125
Economy
Last Hits/Min4.37
Net Worth/Min1,125
Efficiency257.2
Frontline
Deaths Per Match7.05
KDA Rating2.70
A/D Ratio1.62
Utility
Assists Per Match11.4
A/K Ratio1.50
Denies Per Match2.96
Objectives
Last Hits Per Match135.0
Denies Per Match2.96
Farming Dominance137.9
Aggression
Kills Per Match7.63
Avg Game Length30.9m
Aggression Index0.25
Primary Archetype
Flex Player
60%
Confidence
Performance Metrics
Aggression71%
Team Play74%
Objective Focus73%
Survival39%
Utility56%
Strengths
Excellent combat aggression
Strong team coordination
Areas to Improve
Dies too frequently
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