Match Statistics
~36m/match
37.1%
3.60
KDA Ratio
20
Most Kills
4.8/4.2/10.2
Average KDA
Per Minute Stats
Kills/min
0.13
Deaths/min
0.12
Assists/min
0.28
Denies/min
0.03
Last Hits/min
4.64
Net Worth/min
1,167
All Time Stats
Total Kills
1.4K
Total Deaths
1.3K
Total Assists
3.1K
Total Denies
293
Total Last Hits
50.4K
Total Souls
12.7M
Win Rate by Game Duration
<20m
13W / 15L46.4%
20-30m
13W / 18L41.9%
30-40m
63W / 80L44.1%
>40m
38W / 62L38.0%
Hero Performance
Most Played Heroes
Vindicta
Marksman
67 games
40.3% WR
Lady Geist
Mystic
36 games
41.7% WR
Paige
Mystic
34 games
41.2% WR
Best Win Rates (min. 3 games)
Infernus
Marksman
75.0%
4 games
Haze
Assassin
66.7%
9 games
Seven
Mystic
60.0%
15 games
Performance Tracker
Recent game analysis & trends
302 matches
Declining
Declining
Performance Status
- Win rate: 42% (127/302)
- Average KDA: 3.60
- Average deaths: 4.2 per game
- Last hits: 167 per game
- Recent KDA has declined by 23.2%
- Recent win rate has improved by 200%
Performance Analytics
Win Rate
42%
Avg KDA
3.60
Last Hits
167
Farm/Min
4.6
Game Duration
36.0m
Consistency
Low
KDA Trend (Recent vs Older)
-23.2%Performance Decline
Recent games show declining metrics. Review recent matches for patterns and consider adjusting playstyle or hero pool. Focus on reducing deaths and improving farm efficiency.
Playstyle Analysis
CARRY
ECONOMY
FRONTLINE
UTILITY
OBJECTIVES
AGGRESSION
Utility: 100%
Economy: 97%
Objectives: 83%
Carry
Kills Per Match4.79
K/D Ratio1.15
Net Worth/Min1,167
Economy
Last Hits/Min4.64
Net Worth/Min1,167
Efficiency251.8
Frontline
Deaths Per Match4.17
KDA Rating3.60
A/D Ratio2.45
Utility
Assists Per Match10.2
A/K Ratio2.14
Denies Per Match0.97
Objectives
Last Hits Per Match166.7
Denies Per Match0.97
Farming Dominance167.7
Aggression
Kills Per Match4.79
Avg Game Length36.0m
Aggression Index0.13
Primary Archetype
Objective Specialist
Secondary Archetype
Team Supporter
71%
Confidence
Performance Metrics
Aggression53%
Team Play75%
Objective Focus79%
Survival51%
Utility57%
Strengths
Strong team coordination
Great objective control
Areas to Improve
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