Abilities

The strength of the heal and spirit damage is amplified as the knights travel further.
Ability Stats
Damage
125
Ground Stick Height
0.05m
Toss Up Speed
600
Knight Charge Width
1.7m
Knights & Steeds Released
5
Knight Spread
1.8mm
Move Speed
5m m
Buff Duration
9s
Ally Radius
4m
Ally Height
20m
Knight Whisker Length
300
Knight Whisker Side
50
Knight Whisker Strength
0.2
Toss Back Speed
100
Knight Position Stagger
-4m
Stun Duration
1.0s
Heal Amount
125
Knight Nav Search Distance
10m
Knight Distance Above Ground
0m
Knight Charge Height
3.5m
Gravity Acceleration
-1900
Knight Max Jump Height
30m
Knight Max Fall Height
-35m
Knight Nav Forward Distance
8m
Knight Jump Speed
900
Air Drag
0.8
Fall Speed Max
20
Wave Count
2
Wave Position Stagger
-15m
Knight Bonus Per Wave
-99
Knight Count In First Wave
5
Cancel Cooldown Refund Percentage
50
Target Finding Delay
0.04
Max Amp
100%
Distance for Max Amp
350mm
Upgrades
Upgrade 1
Heal Amount
+150
Upgrade 2
Knight Count
+4
Knight Count In First Wave
+4
Ability Cooldown
+-30
Upgrade 3
Damage
+135
Stun Duration
+0.5
Max Amp
+50

