
Warp Stone
Statistics: all ranks, last 30 days, normal purchases
Win rate
51.8%
+0.5 pts vs average item
Buy rate
7.6%
of all matches
Matches
1.4M
1,437,082 total
Players
406.7K
unique buyers
Avg buy time
22:37
into the match
Peer rank
#2
by win rate among 14 Vitality Tier 3 items, #7 by buy rate
Win rate trend
Daily, last 30 days. Dashed line is the average item.
Win rate by rank
How the item performs in each rank bracket.
- Obscurus - Acolyte52.3%108.3K
- Sentinel - Mystic51.9%78K
- Ritualist - Emissary51.6%88.6K
- Oracle - Phantom52.0%118.2K
- Ascendant - Eternus51.5%28.7K
Win rate by purchase time
Win rate depending on when the item was bought.
- 0-9 min55.8%1.4K
- 9-20 min52.9%602.6K
- 20-30 min51.5%623.2K
- 30+ min49.3%216.1K
Heroes using this item
Dynamo42.1%bought53.7%191.4K matches
Abrams35.6%bought52.3%173.7K matches
Mo and Krill34.0%bought52.5%158.7K matches
Victor33.3%bought59.1%164.8K matches
Silver23.5%bought48.1%110.2K matches
Pocket22.6%bought46.7%86.5K matches
The Magnificent Sinclair12.5%bought46.7%35.9K matches
Lash11.5%bought51.5%79.5K matches
Lady Geist9.3%bought50.5%41.1K matches
Viscous8.7%bought47.6%24.9K matches
Other Vitality Tier 3 items

Fortitude
After not taking damage for a period, gain health regen.
Win rate
52.0%
Buy rate
13.5%
Matches
2.5M

Healing Nova
Heal yourself and nearby allies.
Win rate
51.1%
Buy rate
1.9%
Matches
359.5K

Rescue Beam
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Win rate
50.9%
Buy rate
2.6%
Matches
487.7K

Stamina Mastery
Allows an additional use of Air Jump or Air Dash before landing.
Win rate
50.4%
Buy rate
18.2%
Matches
3.4M