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LockBlaze | Kolev
✓Verified
★Premium
Steam ID: 76561198015842875

Match Statistics
~35m/match
12.9%
2.27
KDA Ratio
30
Most Kills
5.1/6.1/8.7
Average KDA
Per Minute Stats
Kills/min
0.15
Deaths/min
0.17
Assists/min
0.25
Denies/min
0.16
Last Hits/min
5.26
Net Worth/min
1,049
All Time Stats
Total Kills
3.8K
Total Deaths
4.6K
Total Assists
6.6K
Total Denies
4.1K
Total Last Hits
138.2K
Total Souls
27.6M
Win Rate by Game Duration
<20m
16W / 25L39.0%
20-30m
83W / 82L50.3%
30-40m
150W / 193L43.7%
>40m
95W / 108L46.8%
Hero Performance
Most Played Heroes
Bebop
Brawler
322 games
47.8% WR
Haze
Assassin
151 games
47.7% WR
Warden
Brawler
145 games
40.7% WR
Best Win Rates (min. 3 games)
Rem
Mystic
66.7%
3 games
Abrams
Brawler
50.0%
4 games
Bebop
Brawler
47.8%
322 games
Performance Tracker
Recent game analysis & trends
752 matches
Declining
Declining
Performance Status
- Win rate: 46% (344/752)
- Average KDA: 2.27
- Average deaths: 6.1 per game
- Last hits: 184 per game
- Recent KDA has declined by 17.4%
- Recent win rate has improved by 20%
Performance Analytics
Win Rate
46%
Avg KDA
2.27
Last Hits
184
Farm/Min
5.3
Game Duration
35.0m
Consistency
Low
KDA Trend (Recent vs Older)
-17.4%Performance Decline
Recent games show declining metrics. Review recent matches for patterns and consider adjusting playstyle or hero pool. Focus on reducing deaths and improving farm efficiency.
Playstyle Analysis
CARRY
ECONOMY
FRONTLINE
UTILITY
OBJECTIVES
AGGRESSION
Economy: 92%
Objectives: 92%
Utility: 85%
Carry
Kills Per Match5.10
K/D Ratio0.84
Net Worth/Min1,049
Economy
Last Hits/Min5.26
Net Worth/Min1,049
Efficiency199.5
Frontline
Deaths Per Match6.09
KDA Rating2.27
A/D Ratio1.43
Utility
Assists Per Match8.71
A/K Ratio1.71
Denies Per Match5.43
Objectives
Last Hits Per Match183.8
Denies Per Match5.43
Farming Dominance189.3
Aggression
Kills Per Match5.10
Avg Game Length35.0m
Aggression Index0.15
Primary Archetype
Objective Specialist
71%
Confidence
Performance Metrics
Aggression54%
Team Play54%
Objective Focus87%
Survival36%
Utility58%
Strengths
Great objective control
Areas to Improve
Dies too frequently
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