Soul Rewards

Complete guide to soul acquisition and objectives in Deadlock

Starting Souls

400

Local Sharing Radius (Orb)

45m

Local Sharing Radius (Killer)

30m

Duplication Before

Disabled < 8:00

Soul Distribution

Players NearbyHero Kill ShareTrooper Share
1100%100%
250%65%
330%28%
421%15%
513%12%
612%8%

Unsecured Souls

Despawn after 3 minutes.

Conversion: below 100 unsecured → 1/s.

Above 100 unsecured → 1/s per 100.

Soul Values

Kill = value at 0:00. Orb = extra orb if any (often team-wide). Gain/min = continuous scaling per minute where applicable (e.g., Troopers, Denizens, Sinner's, Crates).

SourceKill ValueOrb ValueGain/minTeam Split
Heroes250 Total+48.75-
Trooper120 Total-+1.2-
Small Denizen51-+0.55-
Medium Denizen84-+0.91-
Large Denizen225-+2.43-
Sinner's Sacrifice327-+3.53-
Soul Urn700 Total-+230Global; courier slightly more; comeback bonus applies
Guardian1000-40% nearby, 60% team
Walker3500-40% nearby, 60% team
Base Guardian750-40% nearby, 60% team
Shrine0--
Weakened Patron0--
Crates23 Total-+2.0-

* Soul Urn souls are divided team-wide; courier/turn-in slightly more. Comeback mechanics can add extra when behind.

** Structures: 40% to nearby allies, 60% to all teammates.

Urn Spawns & Souls

Soul Urn

Global objective
700 + 230/min (team-wide)

Objective Souls (Quick Reference)

Walker

Anytime
3,500 Souls

Guardian

Anytime
1,000 Souls

Base Guardian

Anytime
750 Souls

Sinner's Sacrifice

Anytime
327 Souls

Large Denizen

Anytime
225 Souls

Trooper

Anytime
120 Souls

Medium Denizen

Anytime
84 Souls

Small Denizen

Anytime
51 Souls

Special Objectives

ObjectiveRewardSpawn Time
Crates23 + 2.0 per minuteAnytime

Notes & Tips