Soul Rewards
Complete guide to soul acquisition and objectives in Deadlock
Starting Souls
400
Local Sharing Radius (Orb)
45m
Local Sharing Radius (Killer)
30m
Duplication Before
Disabled < 8:00
Soul Distribution
Players Nearby | Hero Kill Share | Trooper Share |
---|---|---|
1 | 100% | 100% |
2 | 50% | 65% |
3 | 30% | 28% |
4 | 21% | 15% |
5 | 13% | 12% |
6 | 12% | 8% |
Unsecured Souls
Despawn after 3 minutes.
Conversion: below 100 unsecured → 1/s.
Above 100 unsecured → 1/s per 100.
Soul Values
Kill = value at 0:00. Orb = extra orb if any (often team-wide). Gain/min = continuous scaling per minute where applicable (e.g., Troopers, Denizens, Sinner's, Crates).
Source | Kill Value | Orb Value | Gain/min | Team Split |
---|---|---|---|---|
Heroes | 250 Total | +48.75 | — | - |
Trooper | 120 Total | - | +1.2 | - |
Small Denizen | 51 | - | +0.55 | - |
Medium Denizen | 84 | - | +0.91 | - |
Large Denizen | 225 | - | +2.43 | - |
Sinner's Sacrifice | 327 | - | +3.53 | - |
Soul Urn | 700 Total | - | +230 | Global; courier slightly more; comeback bonus applies |
Guardian | 1000 | - | — | 40% nearby, 60% team |
Walker | 3500 | - | — | 40% nearby, 60% team |
Base Guardian | 750 | - | — | 40% nearby, 60% team |
Shrine | 0 | - | — | - |
Weakened Patron | 0 | - | — | - |
Crates | 23 Total | - | +2.0 | - |
* Soul Urn souls are divided team-wide; courier/turn-in slightly more. Comeback mechanics can add extra when behind.
** Structures: 40% to nearby allies, 60% to all teammates.
Urn Spawns & Souls
Soul Urn
Global objective
700 + 230/min (team-wide)
Objective Souls (Quick Reference)
Walker
Anytime
3,500 Souls
Guardian
Anytime
1,000 Souls
Base Guardian
Anytime
750 Souls
Sinner's Sacrifice
Anytime
327 Souls
Large Denizen
Anytime
225 Souls
Trooper
Anytime
120 Souls
Medium Denizen
Anytime
84 Souls
Small Denizen
Anytime
51 Souls
Special Objectives
Objective | Reward | Spawn Time |
---|---|---|
Crates | 23 + 2.0 per minute | Anytime |
Notes & Tips
As of 2025-04-17, souls are no longer duplicated before 8:00.
Local orbs share with allies within 45m of the orb or 30m of the killer.
Global orbs (Urn, Guardians, Walkers) grant team-wide souls with a slight bonus to the courier/last-hitter.
The Soul Urn grants additional souls to a team that is behind (comeback mechanics).