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05/21/2025

05-21-2025 Update

General

  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Trooper resistance near base reduced from 50% to 40%
  • Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
  • Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
  • Melee damage growth per boon reduced by 5%
  • Express Shot: Weapon Damage increased from 125% to 150%
  • ...